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Post by BatHeart on Apr 3, 2016 18:24:52 GMT
Voyage 1
I listen to a proposition from a comely wench, then go seeking rum (which she likes!). From a rooftop, I spy green leaves which may be profitable for me ;D
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Post by BatHeart on Apr 6, 2016 19:03:32 GMT
Voyage 2
I really need to get caving. Those doubloons are not going to collect themselves! Mobs, and battle-scars, they seem to be able to collect themselves without any assistance!
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Post by BatHeart on Apr 10, 2016 19:42:11 GMT
Voyage 3
Deeper and deeper I fight my way. I have to find out how deep the rabbit hole goes - and I am resolved to find trinkets of a valuable nature before I return to the sunlight.
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Post by BatHeart on Apr 13, 2016 22:30:19 GMT
Voyage 4
I am in a land where the sun never shines - sprawling caves run on and on forever. This existence is starting to play games with my mind. I fear I am being stalked by a large clump of grass!
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Post by BatHeart on Apr 23, 2016 19:40:08 GMT
Voyage 5
I need to feel the sun on my face once more, so up I come. Happily, I discover that I have something about my person for Capt Jacquie! I then proceed to demonstrate my patent lack of map-reading skill ... but end up under the 'X'!
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Post by BatHeart on Apr 24, 2016 14:38:16 GMT
Voyage 6
I wait for first light, and then make my move for the Treasure! Giving the cowardly knaves the slip, I think I'm in the clear, but another attack at my home gives me troubles and pain.
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Post by BatHeart on Apr 27, 2016 6:16:01 GMT
Voyage 7
Using stealth, I borrow something from the library. Then it's out in the fields to count sheep until I ... zzzzzz
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Post by BatHeart on Apr 30, 2016 19:16:23 GMT
Voyage 8
On my final voyage, I have a dream of a nether trip, and then nightmares of trying to collect gunpowder and even a simple commonplace spruce log. Finally the Captain can retire to the Inn before the rum's all gone!
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